- Joined
- Jun 28, 2020
- Messages
- 454
- Reaction score
- 298
Hey all,
I'm finally home from my trip, and after a night of debugging issues and implementing new systems, Enlighten is finally back.
The lobby & minigame instancing system has been completely rewritten in Java, and load balancing is now controlled by MasterControl.
Because of this, lobbies now appear as "dynamicserverXXXX" instead of "lobbyX" when you join them. In the lobby switcher and scoreboard you can see the real lobby name.
The auto-rejoining feature has also been modified. You no longer rejoin the server you were last in, but rather the lobby type for the gamemode you were playing. For example, if you were playing SMP you would rejoin the MAIN lobby. If you were playing SkyWars you would rejoin the SkyWars Lobby. (Soon™)
The server may be in maintenance sporadically for the next few days as we deploy updates to our new instancing system.
Minigames like SkyWars and Duels are currently down, as they're being adapted to use our new instancing system and bug tested.
Apologies for the extended downtime, there wasn't anything any of us could do about it.
I'm finally home from my trip, and after a night of debugging issues and implementing new systems, Enlighten is finally back.
The lobby & minigame instancing system has been completely rewritten in Java, and load balancing is now controlled by MasterControl.
Because of this, lobbies now appear as "dynamicserverXXXX" instead of "lobbyX" when you join them. In the lobby switcher and scoreboard you can see the real lobby name.
The auto-rejoining feature has also been modified. You no longer rejoin the server you were last in, but rather the lobby type for the gamemode you were playing. For example, if you were playing SMP you would rejoin the MAIN lobby. If you were playing SkyWars you would rejoin the SkyWars Lobby. (Soon™)
The server may be in maintenance sporadically for the next few days as we deploy updates to our new instancing system.
Minigames like SkyWars and Duels are currently down, as they're being adapted to use our new instancing system and bug tested.
Apologies for the extended downtime, there wasn't anything any of us could do about it.
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