Minecraft 1.17 Part I released today! Very exciting news. Unfortunately, Enlighten will not be supporting 1.17 logins for the time being, there are multiple reasons for this.
First of all, 1.17 completely gets rid of client<->server transaction packets, which are heavily used by our Anti-Cheat.
Second of all, the new height limits and features pose a significant challenge while updating our protocol, and all of that will need to be adjusted for.
I'm not saying 1.17 will never...
I'm finally home from my trip, and after a night of debugging issues and implementing new systems, Enlighten is finally back.
The lobby & minigame instancing system has been completely rewritten in Java, and load balancing is now controlled by MasterControl.
Because of this, lobbies now appear as "dynamicserverXXXX" instead of "lobbyX" when you join them. In the lobby switcher and scoreboard you can see the real lobby name.
The auto-rejoining feature has also been modified. You...
As you may have noticed the network is currently offline, I'm going to do my best to explain why, and give an estimate on when it will be back.
At ~10pm PST May 15th, our main dedicated server malfunctioned and started reporting that its resources were depleted, despite having an abundance of free memory, cores, and storage. I have only had this happen three times in the past, and in my experience it requires a full restart of the dedicated server.
The issue there is that I'm...
We've been making sweeping changes to how our minigame and building systems work lately, to allow for much easier testing and deployment of new maps and integration into minigames.
With that comes 2 new maps for SkyWars, 1 returning map, and gameplay balances and changes to the current maps.
2 New Maps
[IMG width="738px" alt="SkyWars Solo -...
Today I'm pushing another small network update.
If you leave and rejoin, you will now automatically be sent back to the server you were last in. This works for persistent servers like SMP, and minigames (you'll be sent back to spectate).
This is an experimental system in our Master Control Program (MCP) that activates exactly 1.5 seconds after you're authorized to join the network, and sent into a lobby. So...
You can now view daily Guild Exp leaderboards with
It displays the Top 10 people who have gained Guild Exp for the day. This resets every day at 8PM EDT. You can currently only view today's leaderboards, but support for viewing past leaderboards will be coming soon.
/g top lifetimewill display the leaderboards for your entire guild's lifetime.
EDIT: For clarity...
I know many of you are excited for the release of our Factions gamemode, and I want to share some new developments.
https://countdown.enlightenmc.net states Factions will be launching in just over 4 days. Last month I was out of town on vacation for a week, and didn't take that into account when planning the original launch window.
We're still working on last minute touches and developments for Factions itself, as well as securing everything, bug testing, and...
I've seen a lot of complaints about the amount of Fishing XP needed to level up in SMP lately, so I've implemented the XP limits proposed in this post:
Leveling up fishing xp might be the hardest thing to do on the server since fishing takes a lot of time and concentration. I want to change this by reducing the amount of skill xp needed to level up your fishing xp. I really thought this through and think that my solution is the best solution...enlightenmc.net
Today a very highly requested feature is being added to the SMP gamemode.
When you leave and rejoin SMP, your pets will now save and auto-respawn!
This update also includes various bug fixes for Pets.
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