Minecraft 1.8-1.16.5 Supported!

We support a wide variety of versions.

All Minigames support 1.8-1.16. SMP & Factions support 1.12.2-1.16.

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Latest threads

An update on Factions

Hey all,

I know many of you are excited for the release of our Factions gamemode, and I want to share some new developments.

https://countdown.enlightenmc.net states Factions will be launching in just over 4 days. Last month I was out of town on vacation for a week, and didn't take that into account when planning the original launch window.

We're still working on last minute touches and developments for Factions itself, as well as securing everything, bug testing, and transferring data to our new dedicated server (Factions will be running in its own server for performance stability). With all this in mind, the launch date is being extended. It will still be this month, but we're not going to give any specific launch date until we're absolutely sure that no other problems will arise.

Thanks for your patience,

April Fools!

Hey all,

Happy April Fools! For the remainder of April 1st, everyone will have @Lynix's skin in-game.




UPDATE: This event has now concluded, all skins have been returned to normal.

SMP Fishing Skill XP QoL Changes

Hey all,

I've seen a lot of complaints about the amount of Fishing XP needed to level up in SMP lately, so I've implemented the XP limits proposed in this post:


SMP Pets Update

Hey all,

Today a very highly requested feature is being added to the SMP gamemode.

When you leave and rejoin SMP, your pets will now save and auto-respawn!

This update also includes various bug fixes for Pets.


Emergency Downtime Incident

Hey all,

About 20 minutes ago, all servers on the network crashed, the incident has been resolved now, and I'm going to do my best to explain what went wrong.

We noticed the disk usage of our main dedicated server getting extremely high (93%), so I was clearing out some old logs and database backups we didn't need anymore. Since some of our server-specific databases like block logs use flat files, the process of clearing them only partially is a lot harder than clearing them entirely.

First you need to loop over and parse every single entry in the database, which is quite a lengthy task on it's own, you then need to decide if the entry is worth keeping or throwing away. Before I continue, I want to say that I'm not certain this is the root cause of the issue, but it seems like the most probable contributing factor. Our main dedicated server has 128GB RAM, which is a lot, but we also have a lot of systems privately and publicly, and servers to run, so it adds up quickly. The specific database I was clearing out was 131GB of flat file storage. What I believe happened is that the process of iterating the database caused our memory to overflow into swap memory, and since the system disk usage was already so high (93%), it filled the rest of that up with temp memory for the operation, which caused our main databases and systems to crash with out of disk space errors.

We will hopefully soon be getting a third dedicated server to distribute some of our server load to, to prevent instances like this happening again in the future.

The server is back in full working condition now.

Happy Playing!


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